QETextureData

@interface QETextureData : NSObject

/****
 * The OpenGL textureID that you want to process.
 */
@property (nonatomic, assign) uint32_t inputTextureID;

/****
 * The processed OpenGL textureID will be placed here.
 */
@property (nonatomic, assign) uint32_t outputTextureID;

/****
 * Texture width.
 */
@property (nonatomic, assign) int width;

/****
 * Texture height.
 */
@property (nonatomic, assign) int height;

@end

Undocumented

  • The OpenGL textureID that you want to process.

    Declaration

    Objective-C

    @property (nonatomic) uint32_t inputTextureID;
  • The processed OpenGL textureID will be placed here.

    Declaration

    Objective-C

    @property (nonatomic) uint32_t outputTextureID;
  • Texture width.

    Declaration

    Objective-C

    @property (nonatomic) int width;
  • Texture height.

    Declaration

    Objective-C

    @property (nonatomic) int height;