QETextureData
@interface QETextureData : NSObject
/****
 * The OpenGL textureID that you want to process.
 */
@property (nonatomic, assign) uint32_t inputTextureID;
/****
 * The processed OpenGL textureID will be placed here.
 */
@property (nonatomic, assign) uint32_t outputTextureID;
/****
 * Texture width.
 */
@property (nonatomic, assign) int width;
/****
 * Texture height.
 */
@property (nonatomic, assign) int height;
@end
                Undocumented
- 
                  
                  
The OpenGL textureID that you want to process.
Declaration
Objective-C
@property (nonatomic) uint32_t inputTextureID; - 
                  
                  
The processed OpenGL textureID will be placed here.
Declaration
Objective-C
@property (nonatomic) uint32_t outputTextureID; - 
                  
                  
Texture width.
Declaration
Objective-C
@property (nonatomic) int width; - 
                  
                  
Texture height.
Declaration
Objective-C
@property (nonatomic) int height; 
        QETextureData Class Reference