QETextureData
@interface QETextureData : NSObject
/****
* The OpenGL textureID that you want to process.
*/
@property (nonatomic, assign) uint32_t inputTextureID;
/****
* The processed OpenGL textureID will be placed here.
*/
@property (nonatomic, assign) uint32_t outputTextureID;
/****
* Texture width.
*/
@property (nonatomic, assign) int width;
/****
* Texture height.
*/
@property (nonatomic, assign) int height;
@end
Undocumented
-
The OpenGL textureID that you want to process.
Declaration
Objective-C
@property (nonatomic) uint32_t inputTextureID;
-
The processed OpenGL textureID will be placed here.
Declaration
Objective-C
@property (nonatomic) uint32_t outputTextureID;
-
Texture width.
Declaration
Objective-C
@property (nonatomic) int width;
-
Texture height.
Declaration
Objective-C
@property (nonatomic) int height;